|I have played several games of Fantasy Warriors, and think
it is a very interesting game system. I like the focus on command control,
but the system is fairly rigid and inflexible. You can only give three
possible orders to a "command" (one to several units). They are hold (can't
move at all), maneuver (move any direction, but weaker in combat), or attack
(move straight at the nearest enemy). Using the order system is the key
to winning, but hard to figure out.
Generally, the system is very innovative. It almost overwhelms you
with options. That may be its biggest downfall to fantasy players. It is
almost too sophisticated, including rules for scouting, command, and
a myriad of army list options not found in
Warhammer. You are spoiled for choices, but that
makes creating an army more difficult.
The morale system is also interesting. It is entirely possible for
your entire army to run off due to one bad event (it happened to my orcs
in my first game). You can largely avoid this by buying perks
to supplement your morale, and tough armies like the Dwarves are unlikely
The combat system is neat, fairly quick, and pretty deadly. The whole
system is based on six-sided dice. That works well for combat, but may
not be enough of a spread for the morale system.
Overall, I like the system.
The basing may be holding the game back, because it uses 1" bases for
infantry. I actually cut all the plastic miniatures off their bases and
mounted them on 20mm bases so I could integrate them into my other fantasy
Overall it is a good value for the money.