|
|||||||||||||||||||||||||||||||||||||
| Syrinx0 writes: |
It's harder with a larger number of units on a bigger game table but not a big deal if you have a routine of verifying your units from your lists or visually on the entire table. I usually only forget when the unit has been rather ineffective or I become fatigued. Adds a bit of realism to the command. |
Back to the Homepage
865 hits since 5 Nov 2008
©1994-2012 Bill Armintrout
Comments or corrections?
If you were a member of this website, you could participate in website polls. Would you like a free membership?
| VOTING RESULTS | |||
| Answer | Votes | % | Chart |
yes | 63 | 39% | |
|---|---|---|---|
no | 36 | 23% | |
not sure | 52 | 33% | |
no opinion | 8 | 5% | |
not a gamer | 1 | 1% | |
| POLL IS CLOSED |
| POLL DESCRIPTION | |
show some respect for women observes: In my experience, I find most players have a visual field of 3-4 feet and if they have units outside of this area, they tend to overlook, forget about or ignore them. Put differently, most players prefer to have their command in a 3 to 4 foot area - maybe for other reasons? In my opinion, game play slows considerably if a player's visual field cannot cover his command. Anybody else notice this? Do you find this to be true? |