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| Laffe Eriksson writes: |
" Warhammer is like magic " Like "Magic the Gathering", I mean. |
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2,554 hits since 28 Jun 2007
©1994-2012 Bill Armintrout
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| VOTING RESULTS | |||
| Answer | Votes | % | Chart |
super-heavy units | 113 | 13% | |
|---|---|---|---|
missile fire | 81 | 9% | |
ambitious players | 128 | 14% | |
gimmick armies | 177 | 20% | |
too many rulebooks | 128 | 14% | |
magic system | 64 | 7% | |
none of these are problems | 54 | 6% | |
not a WHFB player | 126 | 14% | |
not a fantasy gamer | 22 | 2% | |
| POLL IS CLOSED |
| POLL DESCRIPTION | |
In Ragnarok issue 52, Stephen Armstrong writes about trying the new version of Warhammer Fantasy, then laments that "...all the old problems still seem to be there..." From Stephen's list of "problems," which do you feel are still a problem in the latest version? (You may vote for up to five options.) | |
super-heavy units | The obsession with super-heavy units which charge into the centre of the enemy regardless. |
|---|---|
missile fire | The ineffectual nature of missile fire. |
ambitious players | The ambition of players not to play a game but to slaughter a novice. |
gimmick armies | The gimmick armies |
too many rulebooks | The umpteen rulebooks. |
magic system | A magic system that is so unwieldy as to be unusable. |
none of these are problems | I disagree; none of these are problems in the current edition of the game. |
not a WHFB player | I don't play the game. |
not a fantasy gamer | I don't play fantasy games. |