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| VOTING RESULTS |
| Answer | Votes | % | Chart |
no - find another solution | 17 | 7% |  |
yes - right solution | 23 | 10% |  |
no - game isn't broke | 27 | 12% |  |
don't play space games | 16 | 7% |  |
yes - make it official | 37 | 16% |  |
don't play BFG | 109 | 48% |  |
| POLL DESCRIPTION |
In Battlefleet Gothic 2002 Annual, Andy Chambers says that ordnance dominates Battlefleet Gothic and "...This isn't the way it's mean to be..." The solution he proposes as an experimental rule is to put a limit on the maximum number of attack craft on the tabletop at one time (the limit being equal to the number of launch bays in the fleet).
What do you think of the experimental rule? |
no - find another solution | I agree there's an ordnance problem with Battlefleet Gothic, but I don't think the proposed experimental rule fixes the problem.
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yes - right solution | The Ordnance Launch Limit experimental rule is the perfect solution to the ordnance problem in Battlefleet Gothic.
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no - game isn't broke | I like the game the way it is.
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don't play space games | I don't play games involving starships.
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yes - make it official | The Ordnance Launch Limit experimental rule is the perfect solution to the ordnance problem, and should be endorsed as an official rule.
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don't play BFG | I don't play Battlefleet Gothic.
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