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| Meiczyslaw writes: |
I think it is true that the GW team's mentality isn't right. Your objective, as a tester, is to deliberately break the rules. You're not there to play the game and have fun -- you're there to cheese your army as horribly as you can. Now, as to whether better playtesting could save 40K ... I don't think so. While I've already mentioned why I think free builds are a bad idea, I should mention that GW doesn't necessarily have a free build -- they do require a force organization. Where they ultimately fall down is that they don't properly balance the different parts of the force org. My thinking is that every Troop type should fall into that narrow band of capabilities that I mentioned before -- and the problem is that 40K doesn't enforce that. |
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©1994-2012 Bill Armintrout
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| VOTING RESULTS | |||
| Answer | Votes | % | Chart |
definitely the right way to do it | 12 | 3% | |
|---|---|---|---|
it's a good way to determine values | 102 | 29% | |
I'm ambivalent | 56 | 16% | |
seems like a poor way to go about it | 92 | 26% | |
definitely the wrong process to use | 36 | 10% | |
I don't play 40K | 45 | 13% | |
no opinion | 6 | 2% | |
| POLL IS CLOSED |
| POLL DESCRIPTION | |
Writing in White Dwarf 297, Andy Hoare explains how the Warhammer 40,000 designers use a "holistic approach" to determine point values: Point values in Warhammer 40,000 are not generated with any kind of formula. Instead, point values are created by comparing existing unit points and abilities... Does this Guess-Fight-Adjust method sound right to you? |