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I agree with Martin. However, for solo play after a hard day at the office, the 'over-run the ad-hoc Kampgruppe defense points along the highway' style of game, can be fun and a great way to wind down. Cheers Mark |
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899 hits since 18 Jan 2009
©1994-2012 Bill Armintrout
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| VOTING RESULTS | |||
| Answer | Votes | % | Chart |
10 | 17 | 9% | |
|---|---|---|---|
9 | 5 | 3% | |
8 | 35 | 19% | |
7 | 31 | 17% | |
6 | 13 | 7% | |
5 | 19 | 11% | |
4 | 14 | 8% | |
3 | 17 | 9% | |
2 | 5 | 3% | |
1 | 6 | 3% | |
zero | 5 | 3% | |
no opinion | 13 | 7% | |
not a gamer | 0 | 0% | |
| POLL IS CLOSED |
| POLL DESCRIPTION | |
Some say that late-war scenarios offer genuine opportunities to field new weapons, unusual units, and a mix of unusual scenarios. Others say that the fighting by this point of the war was too one-sided in favor of the Allies. On a scale of 0 (none) to 10 (outstanding), rate the Western Front in late '45 for its wargaming potential for ground warfare. |