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I guess the question is, what is the benefit of not having scheduling blocks? Who does that help who can't adjust to work with the block schedule? |
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1,426 hits since 23 Aug 2007
©1994-2012 Bill Armintrout
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| VOTING RESULTS | |||
| Answer | Votes | % | Chart |
definitely yes | 76 | 27% | |
|---|---|---|---|
yes | 113 | 41% | |
maybe | 33 | 12% | |
not sure | 15 | 5% | |
probably not | 6 | 2% | |
no | 7 | 3% | |
definitely not | 7 | 3% | |
not a convention gamer | 20 | 7% | |
| POLL IS CLOSED |
| POLL DESCRIPTION | |
Some conventions divide the gaming time into a set number of "periods" (time slots) - generally 3 or 4 hours long - and schedule each event to one (or more) periods. This theoretically makes it easier for players to know when events begin and end, and can allow time in the schedule for meal breaks. Is this a good way to schedule convention events? |