|
|||||||||||||||||||||||||||||||||||||||||||||
| Paul Minson writes: |
GuruDave -- How the modifier affects the result depends on how you quantify it. For example, do you look at how many new successes/failures it will generate, do you look at what the new percentage of successes/failures will be, or do you look at what percentage the successes/failures will change by. Depending on the mechanic and the event being modeled, the best way to evaluate the modifier can be different. More importantly, often in wargaming a modifier is used, instead of a second die roll, when the two factors being modeled are actually independent, meaning that no modifier scheme will actually be accurate for a single die roll, and you're limited to choosing which inaccuracy you prefer. Chris von Fahnestock -- There's a design consideration that mitigates against summing of dice: speed of play. As soon as you add two or more dice, you can no longer process multiple events in parallel. A better way to get a bell curve distribution while allowing parallel processing is to have two successive rolls of one die each. |
Back to the Homepage
1,992 hits since 28 Oct 2004
©1994-2012 Bill Armintrout
Comments or corrections?
If you were a member of this website, you could participate in website polls. Would you like a free membership?
| VOTING RESULTS | |||
| Answer | Votes | % | Chart |
all games should exclusively use D6 | 14 | 3% | |
|---|---|---|---|
prefer D6-only designs | 67 | 15% | |
no preference | 197 | 43% | |
dislike D6-only designs | 85 | 19% | |
definitely prefer multiple dice types | 91 | 20% | |
no opinion | 3 | 1% | |
not a gamer | 1 | 0% | |
| POLL IS CLOSED |
| POLL DESCRIPTION | |
In White Dwarf 297, Andy Hoare explains why Warhammer 40,000 depends on common six-sided dice because they are "cheap" compared to "specialist multi-siders," easy to acquire in large numbers, and useful for games which use "buckets of dice" mechanics. Would you prefer that game designers use the D6 in their designs? |