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"World War I wargaming rules?" Topic


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Lord Solar Macharius19 Apr 2012 7:48 p.m. PST

What would be the best wargaming rules for small-medium scale World War I wargaming: The Great War by Warhammer Historical or Price of Glory?

John Leahy Sponsoring Member of TMP19 Apr 2012 8:08 p.m. PST

What is medium scale? Skirmish or larger games?

Thanks,

John

ComradeCommissar19 Apr 2012 8:57 p.m. PST

Too Fat Lardies' "Through the Mud and the Blood"

Pentaro20 Apr 2012 1:46 a.m. PST

Mud & Blood.

Wargamer Blue20 Apr 2012 2:24 a.m. PST

The Great War is a battalion level game. Price of Glory is a platoon level game. Use both.

Martin Rapier20 Apr 2012 2:29 a.m. PST

For platoon/company level games, then any old set of tactical rules will work, however TtMatB mentioned above is popular and very good. Crossfire also works very well indeed for smaller level actions.

Battalion/brigade level probably the best is the long OP but readily available 'Over the Top'. Essentially Command Decision for WW1.

My favourite divisional set (a small/medium battle in WW1 terms) remains 'Square Bashing'.

Corps sized (also a small battle by WW1 standards) is 'Great War Spearhead'.

For medium sized battles (multiple Corps), we are big fans of OP14 by Richard Brooks although I also did a WW1 version of Megablitz.

You can of course use the same toys for each and every level of game, you just need more artillery and transport for the higher level ones.

I have yet to find a set of minis rules to cover an entire battle, although I have played the entire Somme front including the logistic buildup as a map game. I suppose you could use some of the existing boardgames for the sort of thing.

dwight shrute20 Apr 2012 2:30 a.m. PST

Great war warhammer is a good game , imho its lack of opportunity fire prevents it from being a great game .

John Leahy Sponsoring Member of TMP20 Apr 2012 4:05 a.m. PST

Where can you find Op14?

Thanks,

John

ETenebrisLux20 Apr 2012 4:47 a.m. PST

Triumph & Tragedy

Martin Rapier20 Apr 2012 6:09 a.m. PST

"Where can you find Op14"

It was published in the Wargames Developments Journal, pdfs on the WD website but sadly I cannot recall which issue.

July 2010 or thereabouts.

John Leahy Sponsoring Member of TMP20 Apr 2012 9:57 a.m. PST

Got it.

Thanks a lot Martin!

John

Berlichtingen20 Apr 2012 10:24 p.m. PST

Mud & Blood

Kaoschallenged21 Apr 2012 4:21 a.m. PST

Just purchased Fist Full of Tows 3 because it covered WWI to the Present. Gonna give it a try and I still have The Alienstar WWI rules along with my old copy of Over the Top, Command Decision. Robert

monk2002uk23 Apr 2012 2:37 p.m. PST

It is quite common for WW2 rulesets to have WW1 supplements now. Be careful though. If you just want a game where you use WW1 figures according to a familiar set of rules then that will fine. If you want to understand more about WW1 from wargaming then watch out. Most WW2 rules are totally out of scale, by an order of magnitude, for WW1 battles. There is a huge difference, despite what people have written about the similarities between late WW1 tactics and those of early WW2.

Robert

freecloud24 Apr 2012 10:31 a.m. PST

Mud & Blood is thebest of teh company level gamesIMO, I've tried most of them.

I'm a bit dubious of WW2 rules that go back to a "WW1 is WW2 without tanks" game.

Kaoschallenged24 Apr 2012 6:58 p.m. PST

I was merely stating that I picked up FFT3 because it covered a large range of conflicts . Not having played it yet nor read all the way through the rules I couldn't tell you how it deals with WWI and the tactics related to it. I'm fully aware of the differences. The two other rule sets I mentioned are strictly geared towards WWI. I have those and a few others too. Robert

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