Thanks guys! Ya, I just glues a lot of those trees down. I'll be flocking them before Skirmish '08 on July 12th, as well as making better smoke, napalm, and artillery blast markers. I'll also get some OH-6 and A-1 Skyraiders done. Need to find a O-1 FAC somewhere
FNG:OGH stands for FNG:Over Green Hell.
Basically, I wanted to design a game where I could zip a bunch of helos around and have a somewhat detailed Company or two on the ground without having to use a gymnsaium floor, but also without having to get so micro that a single vehicle equals a whole platoon.
At the moment, a stand of infantry is a fireteam or squad or weapons team or HQ unit. A whole platoon of grunts in a standard 2-up-one-back formation would take up an area of about 3"x4", so you can play on a small surface as well as have "large unit actions".
C&C factors in, and taking good care of your casualties (WIA and KIA) is a necessity, rather than a handwave.
In the end, this set should be able to integrate all the other FNG sets. Meaning: you'll be able to plan out an operation using the free FNG:Operations supplement/game, fight the larger aspects of the action witn FNG:OGH, break down portions further to the skirmish level using FNG (or FNG:UW) and apply the results upwards and downwards.
Did a little test lastnight where 2 turns of FNG equaled 1 turn of FNG:OGH, using 2 seperate tables. It worked out great because when a helo was over the place where the sirmish action took place on the larger table, it was easy to see when it arrived in the skirmish. When it took fire, it was easy to apply that the the FNG:OGH game, etc.
I doubt that many people will try it like that, but at least it'll be there and work, for my own piece of mind (and that of others that really like to get INTO their games).